03-03-2005, 10:42 AM
Got mine yesterday, and after spending a couple hours with it, I must say I like it a lot more than I thought I would.
Here is my quick review:
The handling and physics engine is much improved, much more than I thought it would. No longer can you toss it into a turn and dorifto out of it, carrying speed. Tire scrub is more accurately modelled such that if you over cook a corner, or come in offline, you are punished severely in exit speed. Although it is still very frustrating that the game (or any sim for that matter) still does not model any kind of weight transfer or lift- rotation, which is such a basic fundamental of racing.
Overall, the AI is slightly better and a little more agressive, but overall it still resembles a brainless drone more than anything. Wouldnt be a big deal if there was online play....
One new element of the game that is the worst thing to happen to the series since the annoying oil changes is the rolling start. In a 2 lap race (which itself is way too short), spotting the first car a 5 second lead just sucks, especially if you are driving a lower powered car
Ive said it before and Ill say it again, I would have gladly given up 500 of the 700 cars to get online play. I really couldnt give a shit about driving the 1972 Honda van that I won last night.
Polyphony really got caught with their heads up their asses on this one.
The tracks are solid, although I would have liked to have seen more real life tracks. Suzuka and Sears Point are fantastic additions.
It does seem a imbalanced to me to have 700 cars, but only a few tracks. Again, I would have given up a few hundred cars for more tracks.
Overall, I would give the game about 8/10. What the game does, it does well, and its a fun game that I will put some time into, but simply put it is nothing new. Every single racing game on the market has moved on to realistic damage and online play. Even some arcade style racers like Burnout 3 now have pretty realistic handling/physics.
In my opinion, GT4 is what GT3 should have been.
Here is my quick review:
The handling and physics engine is much improved, much more than I thought it would. No longer can you toss it into a turn and dorifto out of it, carrying speed. Tire scrub is more accurately modelled such that if you over cook a corner, or come in offline, you are punished severely in exit speed. Although it is still very frustrating that the game (or any sim for that matter) still does not model any kind of weight transfer or lift- rotation, which is such a basic fundamental of racing.
Overall, the AI is slightly better and a little more agressive, but overall it still resembles a brainless drone more than anything. Wouldnt be a big deal if there was online play....
One new element of the game that is the worst thing to happen to the series since the annoying oil changes is the rolling start. In a 2 lap race (which itself is way too short), spotting the first car a 5 second lead just sucks, especially if you are driving a lower powered car
Ive said it before and Ill say it again, I would have gladly given up 500 of the 700 cars to get online play. I really couldnt give a shit about driving the 1972 Honda van that I won last night.
Polyphony really got caught with their heads up their asses on this one.
The tracks are solid, although I would have liked to have seen more real life tracks. Suzuka and Sears Point are fantastic additions.
It does seem a imbalanced to me to have 700 cars, but only a few tracks. Again, I would have given up a few hundred cars for more tracks.
Overall, I would give the game about 8/10. What the game does, it does well, and its a fun game that I will put some time into, but simply put it is nothing new. Every single racing game on the market has moved on to realistic damage and online play. Even some arcade style racers like Burnout 3 now have pretty realistic handling/physics.
In my opinion, GT4 is what GT3 should have been.
