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Tuesday
#93
well I'm impressed. I was expecting almost no improvement in the feel of the cars, but the numbness from 3 is gone, hamfisted inputs are punished a little more, and overall it seems to be a much more realistic model they're using. Dropping a wheel off track at turn in should be, and now is, a disaster! :lol: And getting on the curbing in some spots is incredibly upsetting. I've completely lost the car doing some high speed corner clipping in spots where I used to get away with it. There seems to be some sort of phantom traction control on corner exits and launches that wasn't there before. I thought we had it off, but hopefully that's a setting we were too lazy to find? I'd say they went a little more towards the "simulation" side of things without alienating people. Most excellent.

And the re-mapped tracks are great, like Laguna, that's awesome. :thumbup: Now I have to re-learn em all over again. Tongue

RJ and I also ran 5 laps on the ring, he in his R, and me in the Z4 and finished .1 sec away from eachother. 8) I think we were down to a high 8 min lap. Very good fun. Still don't know the track at all. The LONG straight gave us enough time to gulp down some more RB&V.

It's no LFS, but it's pretty good IMHO. At least as a 2-player game. That damn e-cost.com finally shipped mine, hopefully I'll have it soon.... :?

(I wasn't paying that much attention, but from what little I heard, I think the soundtrack is about half as good as 3. Oh well, I'll just turn it off faster than ever before, because the engine and tire sounds are MUCH better than 3!)
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