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Official Halo Reach Thread
#16
Beat the campaign on Tuesday, the story really picks up in the second half. They did a great job of adding more feeling and mood to the game.

Been playing a lot of matchmaking Firefight which is a lot more fun than Firefight was before. Games last about ten minutes and there are some fun variants like all rocket launchers or sniper rifles.

Invasion has been fun, but it's pretty difficult to win if you can't get your team to coordinate. But because of this, it's a lot easier to get people to try to work as a team. You don't get that as much with the other game types.

Only frustrating thing on multiplayer I've run into so far is Invasion Slayer. In two consecutive matches my team was up by 15+ but then all of the weapon drops started spawning near the enemy base. Next thing I know they've got two tanks and they came all the way back to win in the first game, almost won the second. I have to wonder if the game changes the weapon spawn points to give the losing team a chance to come back.

I'll be on vacation starting Saturday but I'll put up details for a little get together soon, assuming I don't have to deploy some software that weekend.
2018 Ducati Panigale V4

Past: 2018 Honda Civic Type-R, 2015 Yamaha R1, 2009 BMW M3, 2013 Aprilia RSV4R, 2006 Honda Ridgeline, 2006 Porsche Cayman S, 2012 Ducati 1199, 2009 Subaru WRX, 2008 CBR1000RR, 2009 Kawasaki ZX-6R, 2000 Toyota Tundra, 2005 Honda CBR600RR, 1996 Acura Integra GS-R, 1996 Acura Integra GS-R, 1997 Honda Civic EX

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